
If the timing is done right, the character will take no damage, unless it is a Special Move.
Almost all shots can be caught by players if they attempt to catch them at the right angle. Even if the ball is on the opposing side of the court, it is possible for a character to grab it by using a running jump. However, the character who did this will be defenseless as they return to their court (they can still perform a back step or a counter attack). It is possible to run towards the opponent's side of the court and throw the ball in midair before landing. Once they land on their court with the ball and recover, they will drop the ball. Players can enter their opponent's court while holding the ball. Upon defeating the final boss, the player will get to see the ending of their current captain.Īlthough this is a dodge ball game, the rules are different from general dodge ball rules. The goal of the game is to defeat all teams to reach the final boss, D.B. Once the original team members are replaced with a captain, they can never be reacquired. The third character in the team is replaced first, followed by the second character. They may also chose to reject a character to recruit other characters.
When starting the game, the player can choose any team, and they can invite the captain of an opposing team starting from the second stage onward. Players are now able to defend against these shots by performing a Counter Attack at just the right time. The rules of the game are the same as in the arcade version of Nekketsu Kōkō Dodgeball Bu, but all characters have their own Super Shots (in this game they are known as Special Moves, while the super move of each character is named the Combination Special Move). Gameplay Main article: Nekketsu Kōkō Dodgeball Bu#Gameplay It was developed by the Niigata studio at Technōs Japan. Game design and character design was handled by Masao Shiroto.